Seasons
Seasons shape every week in StepHarvest. The game runs on a living calendar of four seasons, and everyone plays through the same season at the same time. The season decides what grows, what bites, and what you can forage, so it shapes how you plan your week.
The four seasons
The calendar cycles through four seasons forever:
Spring
Summer
Fall
Winter
Each season lasts 14 in-game days, so a full year is 56 days.
How time passes
Seasons move with real-world time, not with your steps. One in-game day is one real day, and in-game weekdays line up with real ones, so the world keeps turning whether or not you log in. The Calendar screen shows the current season, the day of the season, and the year (for example, "Spring Day 7").
What changes each season
Crops
Every crop belongs to a season. You can plant out of season, but an off-season crop only ever yields Regular quality, skipping the quality bonus your mastery would normally give. The season is locked in when you plant, so a crop that carries into the next season still harvests fine, as long as it was planted in time.
Fish
The fish on the line change with the season. Some species appear only in certain seasons (a
Sardine in
Spring, an
Ice Carp in
Winter), while a few are around all year.
Foraging
What you find in the Whispering Woods rotates by season too, with some items available year-round.
The Calendar
The Calendar screen lays out the season's 14 days in a grid and marks the special ones:
- Villager birthdays: great days to bring a gift for extra friendship.
- Festivals: limited-time seasonal events.
Festivals
Festivals are weekend events that appear twice a season, each with its own activities, a special shop, and items you can only get while the festival is running. Check the Calendar to see when the next one lands.
See also
- Getting Started: how steps and banking work.
- Mastery: the quality bonus that off-season crops miss out on.