Marketplace
The Marketplace is where crops, fish, minerals, and everything else you gather turns into gold. There are two ways to sell: a quick sale to the store, or a listing for other players.
Selling to the store
The store pays 60 percent of an item's base value, scaled up by the item's quality:
| Quality | Multiplier | Example: Rubymelon (base value 400)
|
|---|---|---|
| Regular | x1.0 | 240
|
| Silver | x1.25 | 300
|
| Gold | x1.5 | 360
|
| Pristine | x2.0 | 480
|
The payout is rounded down and is always at least
1. Note that only a Pristine sale beats an item's base value at the store, everything below that sells under it.
These multipliers are universal: they apply to every item in the game, not just crops. Item infoboxes across the wiki compute their price tables from this one rule.
Price dips
Store prices for an item dip temporarily when a lot of it has just been sold, by you or by the whole community, and recover within a day. If the payout looks lower than the table above, that is why. Spreading sales across different items avoids the dip.
Player listings
You can also list items for other players to buy. You set the price yourself, and the marketplace takes a 5 percent fee from the sale. Rare finds and Pristine goods often fetch far more from players than from the store.