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Getting Started: Difference between revisions

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Initial StepHarvest theme setup
 
Rewrite first-day section: complete tutorial quests, then play your way
 
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== Your first day ==
== Your first day ==
# Pick your farm type (see below).
# Pick your farm type (see below).
# Plant your first crop, water it, and let it grow. Crops grow in real time whether or not the app is open.
# Complete the tutorial set of [[Quests|quests]]. They walk you through all the main activities and teach you the basic mechanics, so it is the best way to start.
# Walk! Your steps bank automatically.
# Walk! Your steps bank automatically, whether or not the app is open.
# Come back to harvest, then sell at the [[Marketplace]] or save crops for [[Crafting]] and gifts.
# Come back whenever you like to complete quests, water and harvest your crops, and try [[Fishing]], [[Foraging]], or [[Mining]].
 
There is no single right way to play. Once the tutorial quests have shown you the ropes, you can absolutely play however you want, whether that is tending a tidy farm, chasing rare fish, or digging deep in the mines.


== No punishment, ever ==
== No punishment, ever ==
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== Seasons ==
== Seasons ==
The in game calendar moves through {{Season|spring}} {{Season|summer}} {{Season|fall}} {{Season|winter}}, at a pace of two in game days per real day. Crops, fish, and forageables are season gated, so the world keeps changing as you play. See [[Seasons and Weather]].
The in game calendar moves through {{Season|spring}} {{Season|summer}} {{Season|fall}} {{Season|winter}}, with one in game day passing per real day. Crops, fish, and forageables are season gated, so the world keeps changing as you play. See [[Seasons]].


[[Category:Getting started| ]]
[[Category:Getting started| ]]

Latest revision as of 18:03, 18 June 2026

Welcome to StepHarvest! This page covers the basics: how steps work, what your first days look like, and the choices that shape your farm.

Steps are energy

Your phone's pedometer counts your steps all day, and the game banks them for you. Every in game action spends banked steps:

Action Base cost
Watering a crop Steps 50
Planting a crop varies by crop, see each crop page
One mining run Steps 200, rising with depth
One fishing cast Steps 200
One foraging trip Steps 200

Costs go down as you progress: Mastery levels, guild perks, and your farm type all reduce step costs. Balance values are tuned live, so always treat the game itself as the source of truth for current numbers.

Your first day

  1. Pick your farm type (see below).
  2. Complete the tutorial set of quests. They walk you through all the main activities and teach you the basic mechanics, so it is the best way to start.
  3. Walk! Your steps bank automatically, whether or not the app is open.
  4. Come back whenever you like to complete quests, water and harvest your crops, and try Fishing, Foraging, or Mining.

There is no single right way to play. Once the tutorial quests have shown you the ropes, you can absolutely play however you want, whether that is tending a tidy farm, chasing rare fish, or digging deep in the mines.

No punishment, ever

StepHarvest never punishes you. Crops do not die if you skip a day of watering, they simply pause. There are no timers to miss and no penalties to avoid. The game waits for you.

Picking a farm type

Your farm type gives you a permanent set of perks. All four are viable, so pick the activity you enjoy most.

Farm type Focus
Riverside Fishing bonuses
Hilltop Mining bonuses
Meadow Cheaper watering and grid unlocks for Farming
Forest Foraging bonuses

Quality and rarity

Harvested and gathered items roll one of four quality tiers: Regular Silver Gold Pristine. Higher tiers sell for more gold.

Fish have their own rarity tiers: Common, Uncommon, Rare, and Legendary. See Fishing for details.

Seasons

The in game calendar moves through Spring Summer Fall Winter, with one in game day passing per real day. Crops, fish, and forageables are season gated, so the world keeps changing as you play. See Seasons.