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	<title>Guilds and Social - Revision history</title>
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	<updated>2026-07-16T10:37:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.stepharvest.com/index.php?title=Guilds_and_Social&amp;diff=910&amp;oldid=prev</id>
		<title>Admin: Add Guilds and Social content</title>
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		<updated>2026-06-18T11:38:35Z</updated>

		<summary type="html">&lt;p&gt;Add Guilds and Social content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Guilds&amp;#039;&amp;#039;&amp;#039; are StepHarvest&amp;#039;s social co-ops: small player groups of up to 20 members that pool their walking and gold toward shared goals. Joining one is optional and never gates content, and the perks are additive bonuses only, so solo players are never penalized.&lt;br /&gt;
&lt;br /&gt;
== Joining a guild ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Create&amp;#039;&amp;#039;&amp;#039; your own for {{Gold|500}}. You become the leader and pick the name, description, and badge.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Join by invite code&amp;#039;&amp;#039;&amp;#039;, an 8 character code shared by a guild leader.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Browse&amp;#039;&amp;#039;&amp;#039; open guilds that are set to public recruitment and join one directly.&lt;br /&gt;
&lt;br /&gt;
Leaving is always free, but there is a 48 hour cooldown before you can create or join another guild.&lt;br /&gt;
&lt;br /&gt;
== What guilds do ==&lt;br /&gt;
=== Step pool ===&lt;br /&gt;
A slice of every member&amp;#039;s synced steps, 10% capped at {{Steps|3000}} per day, flows into the guild&amp;#039;s shared pool to fuel its goals. The game calls this &amp;quot;contributed&amp;quot; rather than &amp;quot;steps.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Perk tiers ===&lt;br /&gt;
As the guild&amp;#039;s weekly contributions climb, it unlocks perk tiers (0 to 4) that grant every member small bonuses to item quality and reduced step costs. The bonus starts at +2% quality and -1% step cost at tier 1 and scales up to +6% quality and -4% step cost at the top tier. These stack on top of your [[Mastery|mastery]] bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Weekly bounties ===&lt;br /&gt;
Three guild-wide challenges refresh each week, such as total steps walked, activity runs, [[Farming|crops harvested]], or [[Crafting|items crafted]]. Hit the target and every qualifying member can claim a gold reward.&lt;br /&gt;
&lt;br /&gt;
=== Saga projects ===&lt;br /&gt;
Three multi-part guild quests, &amp;#039;&amp;#039;&amp;#039;Faire&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Bounty Board&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Ascent&amp;#039;&amp;#039;&amp;#039;, that members fund with gold or banked steps. Completing one unlocks lasting buffs, extra bounty slots, and the top perk tier. The leader chooses which saga to run.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Role !! What they can do&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039; || Edits settings, starts saga projects, and can remove any member.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Officer&amp;#039;&amp;#039;&amp;#039; || Can remove regular members.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Member&amp;#039;&amp;#039;&amp;#039; || Contributes, claims bounties, and views the guild feed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Social play ==&lt;br /&gt;
Guildmates are automatically grouped together in shared scenes like the [[Mining|Mine]] and the [[Fishing|fishing pier]], so you will often run into your guild while you play. A guild &amp;#039;&amp;#039;&amp;#039;Feed&amp;#039;&amp;#039;&amp;#039; logs the highlights: joins, level-ups, rare finds, and completed bounties and sagas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds and Social| ]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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